WEBVTT

00:00:01.386 --> 00:00:04.586 A:middle
&gt;&gt; This lecture is on three
construction techniques

00:00:04.586 --> 00:00:05.356 A:middle
on SolidWorks.

00:00:05.356 --> 00:00:08.516 A:middle
They are the loft, the
revolve, and sweep.

00:00:08.886 --> 00:00:12.096 A:middle
And there are techniques similar
to this in AutoCAD as well.

00:00:13.516 --> 00:00:15.036 A:middle
So, let's start with the loft.

00:00:15.666 --> 00:00:19.456 A:middle
Loft blends multiple
profiles together.

00:00:19.946 --> 00:00:22.786 A:middle
A loft feature can be
a base, boss, or a cut.

00:00:23.266 --> 00:00:25.806 A:middle
And to create a simple
loft feature,

00:00:26.096 --> 00:00:27.896 A:middle
what you do is you
create the planes.

00:00:28.406 --> 00:00:30.086 A:middle
It's required for
the profile sketches.

00:00:30.086 --> 00:00:33.416 A:middle
So, you create the series of
sketches on different planes.

00:00:34.646 --> 00:00:38.486 A:middle
And then a sketch profile
on the first plane.

00:00:39.286 --> 00:00:44.356 A:middle
Sketch a profile on the other
remaining planes like this.

00:00:44.886 --> 00:00:49.986 A:middle
So, here is the first sketch
plane is the front and parallel

00:00:49.986 --> 00:00:52.236 A:middle
to that is plane one,
plane two, and plane three.

00:00:52.236 --> 00:00:55.156 A:middle
And you have different
profiles on it.

00:00:55.156 --> 00:00:57.716 A:middle
And then you loft it.

00:00:58.476 --> 00:01:02.516 A:middle
Selecting each profile in order

00:01:02.686 --> 00:01:05.166 A:middle
and examine the preview
curve and the connectors.

00:01:05.646 --> 00:01:06.536 A:middle
The dots here.

00:01:07.806 --> 00:01:08.686 A:middle
And click OK.

00:01:08.686 --> 00:01:12.546 A:middle
And it will create for your
lab, the handle of the chisel.

00:01:13.826 --> 00:01:16.236 A:middle
More information about loft.

00:01:16.236 --> 00:01:18.026 A:middle
It's very important to be neat

00:01:18.626 --> 00:01:21.376 A:middle
so that the program
doesn't get confused

00:01:21.376 --> 00:01:23.536 A:middle
on how you want to
create a loft.

00:01:23.536 --> 00:01:25.426 A:middle
You need to select
the profiles in order.

00:01:26.626 --> 00:01:27.766 A:middle
That they are connected.

00:01:28.206 --> 00:01:30.696 A:middle
Click corresponding
points on each profile.

00:01:31.456 --> 00:01:33.526 A:middle
The vertex closest to the
selection point is used.

00:01:33.526 --> 00:01:36.506 A:middle
And you can drag the connectors

00:01:36.506 --> 00:01:41.416 A:middle
to improve the connection
if you want.

00:01:41.416 --> 00:01:45.396 A:middle
A preview curve connection the
profile is displayed right here.

00:01:45.396 --> 00:01:48.046 A:middle
And you can drag the connectors.

00:01:48.476 --> 00:01:51.766 A:middle
Review the curve in order
to address adjustments

00:01:51.766 --> 00:01:53.596 A:middle
if needed before clicking OK.

00:01:53.896 --> 00:01:54.956 A:middle
Neatness counts.

00:01:55.536 --> 00:01:58.606 A:middle
You may have unexpected
results if you have some errors

00:01:58.686 --> 00:01:59.906 A:middle
like this for instance.

00:02:00.686 --> 00:02:01.546 A:middle
It's twisted.

00:02:02.066 --> 00:02:05.786 A:middle
And that happens when your,

00:02:05.786 --> 00:02:08.686 A:middle
the points on your profiles are
not the corresponding points

00:02:08.686 --> 00:02:09.296 A:middle
that they should be.

00:02:09.296 --> 00:02:11.486 A:middle
Neatness counts.

00:02:11.576 --> 00:02:15.276 A:middle
You can have, rebuild
errors, for instance,

00:02:15.276 --> 00:02:17.766 A:middle
if your profiles are
in the wrong order.

00:02:17.806 --> 00:02:22.276 A:middle
So, here's one, two, three,
four rather than going this way.

00:02:23.546 --> 00:02:27.496 A:middle
So, to create, so let's
go through the steps.

00:02:28.296 --> 00:02:31.006 A:middle
To create an offset
plane, hold down control.

00:02:31.426 --> 00:02:32.896 A:middle
And then drag the front plane

00:02:32.896 --> 00:02:34.716 A:middle
in the direction you
want to offset it.

00:02:34.716 --> 00:02:37.366 A:middle
This is a common
technique in Windows.

00:02:37.886 --> 00:02:39.496 A:middle
The property manager appears.

00:02:40.246 --> 00:02:43.616 A:middle
And then you select
this offset distance.

00:02:43.616 --> 00:02:46.076 A:middle
Change it to 25 millimeters.

00:02:46.246 --> 00:02:47.136 A:middle
And click OK.

00:02:47.136 --> 00:02:49.096 A:middle
And what happens is here
is the original front

00:02:49.456 --> 00:02:50.556 A:middle
that you're trying to offset.

00:02:50.556 --> 00:02:53.366 A:middle
It creates this new plane
called plane one that's

00:02:53.366 --> 00:02:55.196 A:middle
at the distance of 25.

00:02:56.506 --> 00:02:59.106 A:middle
You can do a similar technique

00:02:59.236 --> 00:03:03.206 A:middle
to create the other
two profile planes.

00:03:03.326 --> 00:03:07.256 A:middle
Plane two at a distance of 25
from plane one and plane three

00:03:07.256 --> 00:03:11.796 A:middle
with a distance of
40 from plane two.

00:03:11.996 --> 00:03:14.446 A:middle
Verify the positions of
the planes by clicking

00:03:14.446 --> 00:03:17.816 A:middle
on the view, on view planes.

00:03:17.986 --> 00:03:21.456 A:middle
Double click on the planes to
see their offset dimensions.

00:03:22.746 --> 00:03:27.326 A:middle
After you create the planes, you
create, you sketch the profiles.

00:03:28.946 --> 00:03:30.276 A:middle
So, the loft that we're going

00:03:30.276 --> 00:03:33.736 A:middle
to create is based
on four profiles.

00:03:33.786 --> 00:03:35.696 A:middle
Each profile is on
a separate plane.

00:03:36.706 --> 00:03:40.736 A:middle
To create the first profile,
this is on the front view

00:03:41.096 --> 00:03:45.636 A:middle
and we sketch a square.

00:03:45.636 --> 00:03:50.206 A:middle
It might be better to make your
square right in the center.

00:03:50.496 --> 00:03:52.836 A:middle
The center of the square is
right in the origin rather

00:03:52.836 --> 00:03:55.126 A:middle
than the origin being
on one of the vertices.

00:03:55.696 --> 00:04:01.336 A:middle
By selection sketch center
rectangle at an equal relation

00:04:01.476 --> 00:04:03.136 A:middle
to the horizontal
and vertical lines.

00:04:03.296 --> 00:04:04.476 A:middle
It becomes a square.

00:04:05.176 --> 00:04:09.026 A:middle
And then add the dimension on
one of the sides automatically.

00:04:09.156 --> 00:04:12.146 A:middle
The other sides would also
be the same dimension.

00:04:12.316 --> 00:04:15.296 A:middle
And then sketch the
remaining profiles.

00:04:15.906 --> 00:04:19.076 A:middle
Opening a sketch on plane one.

00:04:20.176 --> 00:04:22.776 A:middle
Sketch a circle and
dimensions shown here.

00:04:23.246 --> 00:04:25.486 A:middle
The center is at the origin,

00:04:26.356 --> 00:04:31.186 A:middle
which is at the center
of the first profile square.

00:04:31.236 --> 00:04:31.916 A:middle
Exit sketch.

00:04:32.856 --> 00:04:38.136 A:middle
Open sketch on plane two, and
you're going to create a circle

00:04:38.136 --> 00:04:45.966 A:middle
that is circumscribing the
original square as shown.

00:04:45.966 --> 00:04:50.096 A:middle
So, the corners of the square
should be touching the circle.

00:04:50.096 --> 00:04:51.746 A:middle
And then exit sketch.

00:04:52.446 --> 00:04:59.786 A:middle
And then the last profile
is simply copying the circle

00:04:59.786 --> 00:05:02.176 A:middle
from plane two to plane three.

00:05:02.696 --> 00:05:07.516 A:middle
So, you click edit copy or click
copy on the standard toolbar.

00:05:07.516 --> 00:05:08.696 A:middle
Select plane three

00:05:09.596 --> 00:05:12.076 A:middle
in the Feature Manager
design tree area.

00:05:13.226 --> 00:05:13.996 A:middle
Click edit, past.

00:05:13.996 --> 00:05:18.616 A:middle
And then a new sketch four
is created on plane three.

00:05:20.076 --> 00:05:23.156 A:middle
By the way, when
you're copying sketches,

00:05:23.996 --> 00:05:25.886 A:middle
external relations are deleted.

00:05:25.886 --> 00:05:29.006 A:middle
For example, when we
copied sketch three,

00:05:29.006 --> 00:05:30.926 A:middle
the geometric relations
containing,

00:05:31.196 --> 00:05:33.806 A:middle
or locating the center
of that circle

00:05:34.676 --> 00:05:36.736 A:middle
and defining the
circumference were deleted.

00:05:36.736 --> 00:05:40.696 A:middle
So, sketch four is
actually under defined.

00:05:42.086 --> 00:05:44.136 A:middle
So, we need to define
it, fully define it

00:05:44.136 --> 00:05:47.286 A:middle
by making it co-radial,
adding the co-radial relation

00:05:47.286 --> 00:05:50.026 A:middle
between the copied circle
and the original circle.

00:05:50.606 --> 00:05:53.006 A:middle
If you sketch a profile
on the wrong plane,

00:05:53.136 --> 00:05:55.576 A:middle
move it to the correct plane
using edit sketch plane.

00:05:55.616 --> 00:05:57.146 A:middle
Do not copy it.

00:06:00.916 --> 00:06:06.096 A:middle
To move a sketch to a different
plan, right click the sketch

00:06:06.096 --> 00:06:09.386 A:middle
in the Feature Manager design
tree and edit sketch plane

00:06:09.386 --> 00:06:10.656 A:middle
from the shortcut menu.

00:06:11.466 --> 00:06:12.806 A:middle
Select a different plane.

00:06:12.926 --> 00:06:14.526 A:middle
And click OK.

00:06:14.716 --> 00:06:16.886 A:middle
It moves it to the
correct plane.

00:06:20.406 --> 00:06:25.566 A:middle
Now, what the loft feature does,
it blends together the profiles

00:06:25.566 --> 00:06:29.566 A:middle
that were created in order to
create the handle of the chisel

00:06:29.566 --> 00:06:32.216 A:middle
that we're making in our model.

00:06:32.996 --> 00:06:35.926 A:middle
So, you click on
the lofted boss/base

00:06:35.926 --> 00:06:38.206 A:middle
on the feature toolbar.

00:06:38.816 --> 00:06:42.446 A:middle
And here's an illustration
of how you create the loft.

00:06:43.026 --> 00:06:48.406 A:middle
Select each of the profiles
on plane, on the front plane,

00:06:48.406 --> 00:06:50.526 A:middle
plane one, plane
two, plane three.

00:06:51.726 --> 00:06:54.866 A:middle
Examine the preview
curve right here.

00:06:56.086 --> 00:06:59.746 A:middle
Make sure that it makes
sense and they're correct.

00:07:01.796 --> 00:07:03.396 A:middle
The sketch, and make sure

00:07:03.396 --> 00:07:06.866 A:middle
that the sketches are
listed in the correct order.

00:07:06.866 --> 00:07:10.766 A:middle
Sketch one, sketch two,
sketch three, and sketch four.

00:07:10.766 --> 00:07:13.456 A:middle
You can move specific
sketches by doing the up

00:07:13.506 --> 00:07:17.636 A:middle
and down arrows here in order
to arrange them correctly.

00:07:18.286 --> 00:07:19.486 A:middle
And then you click OK.

00:07:19.616 --> 00:07:21.706 A:middle
And what happens is
you created a loft

00:07:21.706 --> 00:07:25.666 A:middle
by connecting the four
profiles that we made.

00:07:27.856 --> 00:07:29.836 A:middle
We're going to create
another loft feature

00:07:29.836 --> 00:07:32.036 A:middle
for the bit of the
chisel itself.

00:07:33.196 --> 00:07:36.186 A:middle
So, the second loft feature
is composed of two profiles.

00:07:36.486 --> 00:07:40.486 A:middle
One sketch five and
one on sketch six.

00:07:40.606 --> 00:07:43.126 A:middle
To create sketch five,
we're going to create,

00:07:43.126 --> 00:07:47.166 A:middle
we're going to select the
square face of our sketch plane.

00:07:47.826 --> 00:07:51.486 A:middle
Then we open a sketch and
click convert entities.

00:07:51.566 --> 00:07:56.576 A:middle
So, what it does
is the boundaries

00:07:56.576 --> 00:08:00.796 A:middle
of this face becomes
our sketch plane,

00:08:00.906 --> 00:08:02.596 A:middle
our sketch, which is a square.

00:08:03.646 --> 00:08:05.096 A:middle
Then I just sketch.

00:08:05.696 --> 00:08:15.316 A:middle
For sketch six, we offset plane
four behind the front plane.

00:08:15.846 --> 00:08:18.196 A:middle
So, it's at the distance of 200.

00:08:18.886 --> 00:08:22.186 A:middle
You can create it the same way
that you created planes one,

00:08:22.726 --> 00:08:27.586 A:middle
two, three by holding down
control and dragging front plane

00:08:27.586 --> 00:08:29.266 A:middle
in the direction
you want it to go.

00:08:29.266 --> 00:08:32.016 A:middle
And then you can adjust
the distance to 200.

00:08:35.046 --> 00:08:36.976 A:middle
Now, open a sketch
on plane four.

00:08:38.256 --> 00:08:43.516 A:middle
And on this sketch plane, you
create this narrow rectangle

00:08:43.516 --> 00:08:44.466 A:middle
with these dimensions.

00:08:45.066 --> 00:08:50.036 A:middle
Also center rectangle
and exit the sketch.

00:08:50.766 --> 00:08:53.596 A:middle
Then you create the second
loft feature by clicking

00:08:53.596 --> 00:08:57.346 A:middle
on the lofted boss/base
on the features manager.

00:08:57.676 --> 00:08:58.856 A:middle
This icon here.

00:08:59.836 --> 00:09:01.146 A:middle
Select the two sketches.

00:09:01.146 --> 00:09:06.566 A:middle
Sketch five and sketch
six down here.

00:09:09.026 --> 00:09:10.276 A:middle
And example the preview.

00:09:10.276 --> 00:09:13.536 A:middle
In this case to be the,
they're being connected

00:09:13.536 --> 00:09:17.326 A:middle
by straight lines because
there's only two profiles.

00:09:17.326 --> 00:09:18.926 A:middle
And click OK.

00:09:19.856 --> 00:09:25.526 A:middle
And lofted chisel
looks like this now.

00:09:25.656 --> 00:09:27.116 A:middle
Now, revolve feature.

00:09:28.566 --> 00:09:32.756 A:middle
A revolve feature is created
by rotating a 2D profile

00:09:33.176 --> 00:09:34.966 A:middle
around an axis of revolution.

00:09:35.026 --> 00:09:38.716 A:middle
You did a similar thing in
one of our labs in AutoCAD.

00:09:38.746 --> 00:09:40.496 A:middle
You created a 2D profile.

00:09:41.216 --> 00:09:45.026 A:middle
And then you selected an axis
of revolution and revolve it

00:09:45.026 --> 00:09:47.646 A:middle
in order to create a
solid of revolution.

00:09:47.776 --> 00:09:49.446 A:middle
It works exactly the same way.

00:09:49.936 --> 00:09:55.396 A:middle
The profile sketch can use
a sketch line or center line

00:09:55.396 --> 00:09:56.736 A:middle
as the axis of revolution.

00:09:56.736 --> 00:09:58.086 A:middle
So, here's the center line.

00:09:58.136 --> 00:10:03.366 A:middle
Or it can be one of the
edges of the sketch.

00:10:04.636 --> 00:10:07.006 A:middle
The profile sketch
cannot cross the axis

00:10:07.006 --> 00:10:08.756 A:middle
of revolution like
this right here.

00:10:09.046 --> 00:10:14.466 A:middle
So, it could be right
on an edge or outside.

00:10:14.606 --> 00:10:17.006 A:middle
This will create a hole in the
middle when you revolve it.

00:10:17.346 --> 00:10:19.116 A:middle
This one will make
it completely solid.

00:10:19.376 --> 00:10:20.936 A:middle
This one is not allowed.

00:10:23.086 --> 00:10:25.416 A:middle
You select the sketch plane.

00:10:28.816 --> 00:10:34.146 A:middle
And then you sketch the 2D
profile here using these

00:10:34.146 --> 00:10:35.106 A:middle
dimensions given.

00:10:36.646 --> 00:10:41.706 A:middle
Then you can also sketch a
center line, which is optional

00:10:41.706 --> 00:10:44.026 A:middle
because I said you can
use this line itself

00:10:44.026 --> 00:10:45.976 A:middle
as your axis of revolution.

00:10:46.306 --> 00:10:49.396 A:middle
The axis of revolution must be
in the sketch with the profile.

00:10:49.396 --> 00:10:50.836 A:middle
It cannot be in a
separate sketch.

00:10:50.956 --> 00:10:53.716 A:middle
It should be part of the
sketch that you made.

00:10:54.166 --> 00:10:57.886 A:middle
The profile must but
cross the center line.

00:10:57.886 --> 00:10:59.206 A:middle
We already talked about that.

00:11:00.886 --> 00:11:03.486 A:middle
Then you click revolved
boss/base.

00:11:03.486 --> 00:11:04.626 A:middle
This icon here.

00:11:04.916 --> 00:11:06.846 A:middle
Specify the angle of rotation.

00:11:06.846 --> 00:11:09.996 A:middle
We want it to go around
completely, 360 degrees.

00:11:11.676 --> 00:11:14.546 A:middle
And it creates this
solid of revolution

00:11:15.346 --> 00:11:18.646 A:middle
as our starting feature,
base feature

00:11:18.646 --> 00:11:22.166 A:middle
for the lab that we're making.

00:11:23.136 --> 00:11:27.026 A:middle
Now, finally, the
overview, the sweep feature.

00:11:28.296 --> 00:11:33.806 A:middle
It is created by moving a
2D profile along a path.

00:11:34.236 --> 00:11:37.186 A:middle
So, it's like an
intelligent extrude,

00:11:37.186 --> 00:11:40.386 A:middle
this extrudes usually along
a straight line perpendicular

00:11:40.386 --> 00:11:41.466 A:middle
to the profile itself.

00:11:41.466 --> 00:11:45.566 A:middle
Here it is sweeping it
along a specified path.

00:11:46.456 --> 00:11:48.586 A:middle
A sweep feature is
used to create

00:11:48.906 --> 00:11:51.796 A:middle
in our lab the handle
of a candlestick.

00:11:52.246 --> 00:11:53.326 A:middle
Oh, it's not a lab.

00:11:53.366 --> 00:11:54.216 A:middle
It's a candle stick.

00:11:55.896 --> 00:11:59.526 A:middle
The sweep feature requires
two sketches, the sweep path,

00:11:59.656 --> 00:12:03.836 A:middle
here's the path here along
which you sweep the section.

00:12:04.306 --> 00:12:07.406 A:middle
The sweep path is a set

00:12:07.406 --> 00:12:11.426 A:middle
of sketched curves
containing the sketch, a curve,

00:12:11.426 --> 00:12:13.146 A:middle
or a set of model edges.

00:12:14.196 --> 00:12:16.706 A:middle
The sweep section must
be a closed contour.

00:12:17.236 --> 00:12:20.076 A:middle
And our example would
be an ellipse.

00:12:20.586 --> 00:12:22.276 A:middle
The start point of
the path must lie

00:12:22.276 --> 00:12:24.466 A:middle
on the plane of the
sweep section.

00:12:25.026 --> 00:12:28.276 A:middle
And the second, path,

00:12:28.276 --> 00:12:30.996 A:middle
or resulting solid cannot
be self-intersecting.

00:12:30.996 --> 00:12:32.326 A:middle
Again, it will get confused.

00:12:32.326 --> 00:12:34.986 A:middle
Now you want to create
your solid as you sweep it.

00:12:36.076 --> 00:12:38.436 A:middle
You can first create the path.

00:12:39.756 --> 00:12:41.026 A:middle
And then you make the section.

00:12:41.816 --> 00:12:45.596 A:middle
Create small cross sections
away from the other part

00:12:45.686 --> 00:12:49.626 A:middle
of the geometry because you
can simply move it later

00:12:49.626 --> 00:12:52.986 A:middle
by using coincident
or pierce relation

00:12:53.526 --> 00:12:54.906 A:middle
to the end of the sweep path.

00:12:54.996 --> 00:12:58.366 A:middle
That will actually
guarantee that the beginning

00:12:58.366 --> 00:13:03.566 A:middle
of the sweep path is in the
same plane as the sweep section.

00:13:04.156 --> 00:13:06.176 A:middle
So, let's create the sweep path.

00:13:06.486 --> 00:13:08.966 A:middle
Open a sketch on
the front plane.

00:13:10.576 --> 00:13:12.736 A:middle
Sketch the sweep
path using the line

00:13:12.736 --> 00:13:16.066 A:middle
and tangent arc sketch
tools as shown here.

00:13:16.256 --> 00:13:20.186 A:middle
So, I see some lines
and tangent arcs

00:13:21.286 --> 00:13:25.326 A:middle
to create this using
the dimensions shown.

00:13:25.576 --> 00:13:26.676 A:middle
And then close the sketch.

00:13:27.526 --> 00:13:29.576 A:middle
Then create the sweep section.

00:13:29.626 --> 00:13:33.376 A:middle
Open the sketch on the
right plane, for instance.

00:13:35.066 --> 00:13:41.536 A:middle
Sketch the sweep section as an
ellipse with these dimension.

00:13:41.986 --> 00:13:43.506 A:middle
Major axis 35.

00:13:43.506 --> 00:13:45.356 A:middle
Minor axis 10.

00:13:45.786 --> 00:13:49.806 A:middle
And made the major
axis horizontal

00:13:50.256 --> 00:13:52.036 A:middle
by adding the horizontal
relation.

00:13:53.476 --> 00:13:57.996 A:middle
Dimension, smart dimension
to the correct dimension.

00:13:58.836 --> 00:14:03.646 A:middle
And then you move
this sweep section

00:14:05.206 --> 00:14:08.686 A:middle
by adding a coincident
relation between the center

00:14:09.116 --> 00:14:11.026 A:middle
of the ellipse and the endpoint

00:14:11.026 --> 00:14:13.746 A:middle
or the beginning
point of the path.

00:14:15.096 --> 00:14:16.306 A:middle
So, it makes coincident.

00:14:16.846 --> 00:14:20.116 A:middle
So, the starting point here is

00:14:20.116 --> 00:14:22.486 A:middle
in the same plane
as the ellipse.

00:14:23.046 --> 00:14:27.986 A:middle
And you close the sketch
and select swept boss/base

00:14:28.686 --> 00:14:30.506 A:middle
on the feature toolbar.

00:14:30.716 --> 00:14:31.556 A:middle
There's the symbol.

00:14:32.316 --> 00:14:33.486 A:middle
Select the sweep path.

00:14:34.666 --> 00:14:35.506 A:middle
Sketch three.

00:14:37.806 --> 00:14:40.766 A:middle
And select the sweep
section sketch too.

00:14:40.766 --> 00:14:42.426 A:middle
And then click OK.

00:14:42.426 --> 00:14:49.496 A:middle
And then the result is this
swept feature that serves

00:14:49.496 --> 00:14:51.726 A:middle
as the handle of
our candlestick.

