WEBVTT

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&gt;&gt; This is the first lecture

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for engineering graphics,
online section.

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Things you need to do
for the first week are access,

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web access by going to
this website here.

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If you have any questions
about web access let me know.

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If you haven't had
experience with it before.

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Web access will contain
all the class materials

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for the whole semester so you
need to check it regularly,

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at least twice a week.

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You need to review the
syllabus carefully.

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We'll do a little bit
of that in this lecture.

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You need to download,
install AutoCAD on your computer

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because the first lab will
require you to have AutoCAD.

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It's free.

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Lectures -- all lectures are
prerecorded like this one.

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There will be two homework
sets every week except

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for this week, there's only one.

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And homeworks will be
Wednesdays and Sundays

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and they will be clearly
indicated in web access.

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The same things for labs.

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Due every week except
this week again,

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Wednesday and Sunday evenings.

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And there will be quizzes that
will be announced way in advance

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and they will be done online.

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Also due on Wednesdays.

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However, we're going to have
3 tests and for the tests,

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those will not be online.

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You have to come to
campus at Canada College.

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Let me know if you have
problems doing that.

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Test schedules will be
announced way in advance.

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And we will not have
a final exam.

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Instead, we'll have
a final project

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and presentations will be
the Friday before the final

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exam week.

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[ Background sounds ]

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Let's look at our syllabus.

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This is is engineering
graphics online.

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This is the first time I'm
teaching this class online

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and I'm Dr. Enriquez.

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It's really easy to get
a hold of me by e-mail.

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Okay. I have office hours from
4 to 6 in the STEM Center

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at Canada on Mondays
and Wednesdays.

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And I also have online
office hours on Sundays 7

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to 8 p.m. This is
a 4 unit class.

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So expect to spend maybe about 8
hours on this class every week,

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at least depending
on how good you are

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with learning new software.

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And here's the link
for web access.

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It will contain all the course
materials over the semester.

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Okay as I said, this is the
first time offering this class.

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We expect some changes
as we go along the way.

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Prerequisites for this class
are either math 130 or math 222.

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So you basically
need a little bit

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of trigonometry for this class.

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Here's our textbook.

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It's recommended
but not required

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because I will post all the
required course materials

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on web access.

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Learning outcomes for the class.

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What you're expected to
learn from this class.

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As I said, lectures will
be prerecorded weekly

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and it will be necessary for you

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to watch the prerecorded
lectures in order to be able

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to do the homework for the week
as well as the lab for the week.

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Quizzes will be announced
way in advance.

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Okay? And it will
be on Wednesdays.

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There will be 3 tests
which will account for 40%

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of your semester grade
and this test will be

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on campus at Canada.

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I will announce this
way in advance.

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For you'll have the opportunity
to earn up to a maximum

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of 15 bonus points by attending
the weekly STEM Speaker Series

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starts on September 30th on
Wednesdays from 5 to 6 p.m.

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And if you are unable to attend,

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you can still earn
this bonus point

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by submitting two page
reports on the speaker

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and the topic covered
for the day.

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And a recording of this
presentation will be posted

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later on for you to review.

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So in terms of bonus points,
depending on the number

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of times you attend the STEM
Speaker Series, you can --

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first time you attend,
you'll get 5.

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Second, 4 and then 3 and 3 up
to a maximum of 15 bonus points.

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Here's the grade distribution.

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Thirty five percent on labs.

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Ten percent on homework
and quizzes.

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Forty for tests and
15 for the final exam.

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And here's the tentative
schedule for the whole semester

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and since it is the first time
I'm offering this class online,

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it's to be expected that
there will be changes

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as we go along the way.

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And make sure that you
keep updated on web access.

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So this class is
engineering graphics.

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And it's really a real
and complete language.

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A lot of students
think that graph --

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engineering graphics is just

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about AutoCAD and
how it all works.

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It's just about learning
how to make drawings.

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It's more than that.

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It's a way of thinking.

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It's a way of communicating,
solving problems,

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and also very important,

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visualizing objects
quickly and accurately.

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Very, very important
aspects of engineering.

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And as well as conducting
analysis.

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In fact, in engineering 92%

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of the design process
is based on graphics.

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And the other remaining
8% is between math.

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You know in the design
process, design is the process

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of creating original
solutions to some problems,

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92% involves graphics.

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Engineers and engineers'
major activities.

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Okay. Three D modeling
and that kind

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of course, it depends on the industry
and your actual job.

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So now since graphics
involves communication, okay,

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in order to make that
communication easy we have

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to adapt -- adopt some
standards and conventions

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so that we understand each
other as we communicate.

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Conventions are commonly
accepted practices, rules,

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and methods used in
technical drawing.

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On the other hand, standards
are a little more rigid.

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They are a set of rules

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that govern how technical
drawings are represented.

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It allows for clear
communication

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of technical ideas.

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And for the U.S.
these rules are set

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by the American National
Standards Institute or ANSI.

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Other professional
organizations such ASME

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or ASCE will have their own
set of graphic standards.

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So in terms of communicating,

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let's start with
some terminology

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on the different type of
lines, or alphabet of lines.

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Center lines, okay,
are lines that are used

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to represent symmetry
and paths of motion.

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So they are used to
mark centers of circles.

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So center lines are usually
long short long short lines

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but they represent
centers of symmetry

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such as cylinders and circles.

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Visible lines are object
lines that are visible

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from your current view and they
are usually solid and thick.

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Hidden lines are object lines
that are currently visible

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from your current view
because it's being blocked

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by some other features
of the object.

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And dimension extension lines
are used to indicate the sizes

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and locations of
features in the drawing.

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Section lines are associated
with objects that have a lot

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of internal features and
we'll talk about all of these

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in more detail later on.

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Cutting plane lines are
representing the position

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of the cutting plane.

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So here are the representation
of the different types of lines.

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Center lines, long short long.

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Visible line is thick and solid.

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Short break lines
and so on and so --

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hidden lines are
thin and dashed.

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Here's cutting plane
line over here.

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Here's an illustration of
how these lines are used.

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These different types
of lines are used

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in an engineering drawing.

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So if the arrowhead
for the dimension line,

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here's the dimension.

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Telling me how long that
feature is and extension line

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or [inaudible] line points to
specific locations in object.

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Here's a center line.

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In engineering, of course, we
have the traditional tools.

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We still do a lot of
sketching by hand.

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So we will need --
you will need pencils,

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regular pencil, mechanical
pencil.

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You're going to need also
compass for this class.

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Triangles would be very useful.

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You're going to need
at least two.

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One that's 45, 45.

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Another that's 30 and 60.

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And the longer the
bigger the triangles,

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the easier it will be for you.

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Don't buy the ones that
are really, really tiny.

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Scales or there's engineering
scales with a regular rule

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with one side in inches and
millimeters and centimeters

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on the other side
will be sufficient.

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We don't really need this
anymore, protractors.

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Maybe. We don't templates.

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We're going to do them
by hand, freehand.

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Here's an illustration of
mechanical engineer's scale.

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So an inch is generally divided
-- a mechanical engineer's,

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it's not divided
into sixteenths.

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Most rulers it's one
sixteenth like this one here.

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It's divided into sixteenths.

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So each tick mark
here would correspond

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to one sixteenth of an inch.

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For the millimeter side,
okay it's way easier

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because from here to
here is 1 centimeter.

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Okay equals to 10 millimeters.

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I'm assuming that you know
that from your previous math

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or maybe science courses.

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Here's an illustration of
how to read those scales.

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Okay. This one is for inches.

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So it's divided into 16.

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Each inch is divided
into 16 parts.

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So each tiny little space here
corresponds to one sixteenth.

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Here's the one for metric.

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Some illustrations
of 52.5 millimeters.

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Okay. In addition to the
traditional tools of pencil

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and paper and scales,
we're going to do a lot

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of computer-aided design.

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So in this class, we're
going to using a CAD system

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which consists of the hardware,
the computer, in combination

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with specific software.

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Okay. So the CAD
system consists both

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of the hardware and
the software.

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And for this class we're going

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to be using 2 software
applications for CAD.

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Auto-CAD 2015 and
SolidWorks 2015.

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And we're going to start for
the first part of the course

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with AutoCAD and the last
part would be SolidWorks.

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As part of your first
homework, you're going

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to do freehand sketches.

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Okay? So we're going to
talk about, a little bit

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about sketching which
is the process

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of creating a rough preliminary
drawing representing the

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main features.

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Common types of projections,
so the problem with sketching

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if you're representing our
3 dimensional world

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in to a 2 dimensional space
which the plane of your paper

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and in order to do that we
need to apply a projection.

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It project through the object
to the space of the paper

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and some common types of
projections are multiview,

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axonometric, oblique,
and perspective.

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We're going to talk about
this in detail in week 3.

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Here is some illustration

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of the classification
of typical sketches.

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Multiview is showing more than
one view of the same object.

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It is called a top view.

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This one is the front view and
this is the right side view.

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Okay. Axonometric, on
the other hand, okay,

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you'll view the object
at certain angles

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so that you see simultaneously
the front top

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and the front spaces
of your object.

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Oblique is another way

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of capturing the 3
primary surfaces.

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Perspective is also another one.

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We'll talk about all of
this in detail later on.

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Sketching is very, very
important in the design process.

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This is a schematic
of the main steps

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or processes involved
in designing.

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We have ideation which involves
identifying the problem,

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generating preliminary ideas,
and preliminary design.

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And then you have
your refinement.

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We select a few or several
of the preliminary ideas

00:14:13.486 --> 00:14:17.066 A:middle
and you try to start
analyzing them, okay?

00:14:17.556 --> 00:14:19.906 A:middle
Then you have your
implementation.

00:14:20.396 --> 00:14:22.666 A:middle
We actually implement the design

00:14:22.666 --> 00:14:25.876 A:middle
that you think would
best solve the problem.

00:14:26.106 --> 00:14:29.026 A:middle
All throughout the process,
sketching is involved.

00:14:29.696 --> 00:14:31.816 A:middle
So as engineers,
we need to be able

00:14:31.896 --> 00:14:35.906 A:middle
to quickly capture your ideas
and put them on sketches.

00:14:37.986 --> 00:14:41.906 A:middle
And the sketching process
is an interactive process

00:14:41.906 --> 00:14:43.546 A:middle
that involves seeing.

00:14:44.676 --> 00:14:46.746 A:middle
Actually there's an
image in your head

00:14:47.706 --> 00:14:49.806 A:middle
that you try to represent, okay?

00:14:49.896 --> 00:14:52.526 A:middle
So the process involves
us seeing,

00:14:52.526 --> 00:14:54.616 A:middle
imagining, and representing.

00:14:55.776 --> 00:15:02.596 A:middle
There's -- so just like
anything, sketching is a skill

00:15:03.146 --> 00:15:05.166 A:middle
that can be developed
by practice.

00:15:05.166 --> 00:15:06.826 A:middle
And there are some techniques

00:15:06.956 --> 00:15:10.256 A:middle
that you can practice
to do that.

00:15:10.676 --> 00:15:13.496 A:middle
First is contour
sketching when you focus

00:15:13.496 --> 00:15:15.526 A:middle
on sketching the
outline of the object.

00:15:16.496 --> 00:15:20.156 A:middle
The contours are the edges of
the object, lines separating,

00:15:20.156 --> 00:15:23.826 A:middle
contrasting light or
color, changes in surfaces,

00:15:23.826 --> 00:15:25.046 A:middle
and overlapping parts.

00:15:25.976 --> 00:15:30.436 A:middle
And the idea is you focus on
the object that you are trying

00:15:30.436 --> 00:15:34.276 A:middle
to sketch and you move your
pencil across the paper

00:15:34.956 --> 00:15:39.126 A:middle
as your eye scans the
outline of the object.

00:15:39.126 --> 00:15:43.566 A:middle
So imagine your eyes following
the outline of the object

00:15:43.566 --> 00:15:45.806 A:middle
and as your eyes are
moving, your sketch,

00:15:46.296 --> 00:15:48.776 A:middle
your pencil is following
the motion of your eyes

00:15:49.526 --> 00:15:53.176 A:middle
around the outline
of the object.

00:15:53.626 --> 00:15:56.506 A:middle
Another technique is
negative space sketching.

00:15:57.026 --> 00:15:58.496 A:middle
When you focus on
the space that's

00:15:58.496 --> 00:15:59.546 A:middle
between the objects rather

00:15:59.546 --> 00:16:01.296 A:middle
than the object themselves. I will illustrate that.

00:16:02.206 --> 00:16:04.826 A:middle
And third one is
upside down sketching

00:16:05.286 --> 00:16:11.906 A:middle
where in you catch an object not
its normal position but upside

00:16:11.986 --> 00:16:17.476 A:middle
down so that you can focus
on the shape and the forms

00:16:17.476 --> 00:16:19.626 A:middle
of the object rather
than your idea of what

00:16:19.626 --> 00:16:20.546 A:middle
that object should be.

00:16:21.926 --> 00:16:25.136 A:middle
Okay. So here's an example
of contour sketching.

00:16:25.816 --> 00:16:30.546 A:middle
It is a stapler, okay
and all you do is you --

00:16:30.946 --> 00:16:35.436 A:middle
this contour right here of
the stapler is generated

00:16:36.166 --> 00:16:38.646 A:middle
by what using your eyes

00:16:38.646 --> 00:16:42.856 A:middle
and following the
contours of this picture.

00:16:42.856 --> 00:16:46.146 A:middle
And as your eyes are
moving, your pencil sort

00:16:46.146 --> 00:16:47.656 A:middle
of follows the movement of the eye.

00:16:49.106 --> 00:16:51.626 A:middle
You focus on the object
rather than on the paper.

00:16:51.626 --> 00:16:53.866 A:middle
Here's an example of
negative space sketching.

00:16:54.656 --> 00:17:00.316 A:middle
Okay? So you focus on the space
rather than on the objects.

00:17:00.756 --> 00:17:03.186 A:middle
Lettering standards,
okay and also part

00:17:03.266 --> 00:17:05.376 A:middle
of communication would be words.

00:17:06.166 --> 00:17:08.316 A:middle
So we try to make
-- we're engineers.

00:17:08.316 --> 00:17:11.836 A:middle
So we start to make our
letters as simple as possible.

00:17:11.836 --> 00:17:17.046 A:middle
So we use Gothic style, commonly
vertical sometimes also inclined

00:17:17.536 --> 00:17:20.276 A:middle
and we always use
capital letters, okay?

00:17:20.276 --> 00:17:23.666 A:middle
With a minimum height
for the text.

00:17:24.086 --> 00:17:27.846 A:middle
Here's how you would create
vertical Gothic letters just

00:17:27.846 --> 00:17:29.826 A:middle
following the pen strokes.

00:17:31.006 --> 00:17:33.216 A:middle
So from now on whenever
you're turning

00:17:33.636 --> 00:17:38.456 A:middle
in any work that's generated
with pencil and paper,

00:17:38.586 --> 00:17:40.016 A:middle
whenever you turn it, I want you

00:17:40.336 --> 00:17:45.816 A:middle
to start practicing
vertical Gothic letters

00:17:46.406 --> 00:17:47.326 A:middle
when you write your name.

00:17:48.156 --> 00:17:50.706 A:middle
Okay. An illustration of how
you can use -- down here.

00:17:51.376 --> 00:17:55.416 A:middle
Okay? How can you like vertical
lines in orders to make sure

00:17:55.496 --> 00:17:59.566 A:middle
that your lines or
letters stay in vertical.

00:17:59.786 --> 00:18:04.126 A:middle
Some uses of text on drawings
will be for title blocks,

00:18:05.036 --> 00:18:07.706 A:middle
revision block, bill of
materials, and some --

00:18:07.976 --> 00:18:11.276 A:middle
any general notes
that will be helpful

00:18:12.096 --> 00:18:14.886 A:middle
in conveying additional
ideas about your drawing.

00:18:15.016 --> 00:18:16.136 A:middle
Here's an example here.

00:18:17.026 --> 00:18:18.366 A:middle
Here's the revision block.

00:18:19.576 --> 00:18:20.806 A:middle
Revised it and when.

00:18:21.456 --> 00:18:24.956 A:middle
Here's the parts list or what
they call bill of materials.

00:18:24.956 --> 00:18:25.696 A:middle
The title block.

00:18:27.136 --> 00:18:28.936 A:middle
Okay and some general
notes also.

00:18:29.946 --> 00:18:32.656 A:middle
Note this in all of these, we use, try to use


00:18:32.816 --> 00:18:33.336 A:middle
vertical Gothic letters.

00:18:34.766 --> 00:18:38.636 A:middle
Now fortunately for us,
we now have computers

00:18:38.926 --> 00:18:42.686 A:middle
and free sophisticated
software that we can use

00:18:42.686 --> 00:18:45.446 A:middle
to generate engineering
drawings.

00:18:45.836 --> 00:18:49.186 A:middle
So we're going to start AutoCAD.

00:18:49.496 --> 00:18:52.896 A:middle
We'll give you a
short tour of AutoCAD.

00:18:54.346 --> 00:18:56.606 A:middle
It has some of the
general features

00:18:56.606 --> 00:19:00.106 A:middle
of a standard windows program.

00:19:01.316 --> 00:19:04.456 A:middle
And we'll take a
tour of AutoCAD.

00:19:06.096 --> 00:19:07.226 A:middle
Command window.

00:19:07.226 --> 00:19:09.576 A:middle
It's very, very important
because this is your way

00:19:09.576 --> 00:19:15.176 A:middle
of communicating to and AutoCAD
communicating back to you.

00:19:15.176 --> 00:19:18.416 A:middle
Always pay attention
what AutoCAD wants you to do.

00:19:18.416 --> 00:19:21.076 A:middle
Most of the time
there's more than one way

00:19:21.076 --> 00:19:25.316 A:middle
of starting a command.

00:19:25.316 --> 00:19:28.146 A:middle
You can either use
a menu or toolbar.

00:19:28.696 --> 00:19:31.966 A:middle
Okay? And sometimes you
can also do shortcuts.

00:19:32.926 --> 00:19:33.876 A:middle
Escape when you're stuck.

00:19:34.626 --> 00:19:39.176 A:middle
Just always either
press escape, okay,

00:19:39.266 --> 00:19:43.446 A:middle
or you can also do
an online help.

00:19:43.726 --> 00:19:45.526 A:middle
Let's do a quick
tour of AutoCAD.

00:19:47.786 --> 00:19:50.636 A:middle
And AutoCAD window here.

00:19:50.776 --> 00:19:54.516 A:middle
Okay so this is the title
bar indicating the name

00:19:54.516 --> 00:19:55.146 A:middle
of the program.

00:19:55.416 --> 00:19:59.586 A:middle
So right now I have the -- okay
so let's start a new drawing.

00:20:01.546 --> 00:20:07.916 A:middle
Okay new. And let's just say we
open say new template imperial.

00:20:07.916 --> 00:20:10.796 A:middle
Imperial means that your
units will be in inches.

00:20:11.766 --> 00:20:16.286 A:middle
Okay? By default this
menu bars up here.

00:20:16.996 --> 00:20:20.366 A:middle
Okay pull down menus are
probably not available.

00:20:20.416 --> 00:20:21.786 A:middle
So let me turn that on.

00:20:23.066 --> 00:20:24.026 A:middle
Turn hide menu.

00:20:24.286 --> 00:20:26.196 A:middle
So when you first
open your AutoCAD,

00:20:26.196 --> 00:20:28.586 A:middle
it'll probably look like this.

00:20:29.046 --> 00:20:35.066 A:middle
And you have here your home
and the commands, okay.

00:20:35.886 --> 00:20:40.066 A:middle
Or grouped, you see these
are the drawing commands,

00:20:41.116 --> 00:20:44.716 A:middle
creating lines, polylines, circles and so on.

00:20:44.716 --> 00:20:46.656 A:middle
Okay and these are
the modify commands.

00:20:47.426 --> 00:20:48.616 A:middle
Annotation commands.

00:20:49.646 --> 00:20:52.386 A:middle
Layers. Okay, we'll
talk about those layers.

00:20:52.526 --> 00:20:53.126 A:middle
Properties.

00:20:54.276 --> 00:20:58.486 A:middle
Commands and some utilities
for measuring angles and areas

00:20:58.486 --> 00:20:59.496 A:middle
and so on and so forth.

00:21:00.006 --> 00:21:04.236 A:middle
Okay? This is your
main drawing area here.

00:21:04.636 --> 00:21:07.486 A:middle
Okay? And this is your
command line here.

00:21:07.616 --> 00:21:11.006 A:middle
This is the one that will --
you can either type command,

00:21:11.076 --> 00:21:13.466 A:middle
however, this command line is

00:21:13.836 --> 00:21:16.676 A:middle
where AutoCAD will
communicate back to you

00:21:16.676 --> 00:21:18.046 A:middle
when it wants you
to do something.

00:21:18.466 --> 00:21:21.076 A:middle
So, for instance, if I say
I want to create a circle.

00:21:22.176 --> 00:21:23.136 A:middle
Click on the circle.

00:21:23.666 --> 00:21:27.586 A:middle
Okay? And then here's
what AutoCAD says.

00:21:27.746 --> 00:21:30.916 A:middle
It says please specify the
center point of the circle.

00:21:31.596 --> 00:21:32.796 A:middle
So when you're creating
a circle,

00:21:32.796 --> 00:21:35.666 A:middle
one way to create a circle is
to first specify the center.

00:21:36.086 --> 00:21:37.296 A:middle
How do you specify the center?

00:21:37.296 --> 00:21:42.096 A:middle
You can either click here for
the location of the center

00:21:42.096 --> 00:21:45.396 A:middle
of the circle or you can
type the coordinates here

00:21:45.676 --> 00:21:48.516 A:middle
in the command line.

00:21:48.706 --> 00:21:52.446 A:middle
You can say zero zero zero
means x is equal to zero, y is equzl to zero, or just click.

00:21:53.406 --> 00:21:58.016 A:middle
And then when I click, AutoCAD
down here asks me again.

00:21:58.056 --> 00:22:02.686 A:middle
Now you've told me what the
center is, what is the radius?

00:22:02.856 --> 00:22:05.586 A:middle
Now you have to type the
radius of the circle.

00:22:06.616 --> 00:22:08.156 A:middle
Let's say 3.

00:22:09.116 --> 00:22:09.866 A:middle
Then it is created.

00:22:11.026 --> 00:22:12.286 A:middle
Okay? So it's very important

00:22:12.286 --> 00:22:14.826 A:middle
to always pay attention
to this command line.

00:22:14.826 --> 00:22:20.506 A:middle
By the way, if I accidentally
lost their command line,

00:22:20.506 --> 00:22:24.086 A:middle
I believe you can go
recover by doing control 9.

00:22:24.656 --> 00:22:32.666 A:middle
Control 9 will turn on
and off your command line.

00:22:33.056 --> 00:22:35.096 A:middle
Down here would be
your status bar.

00:22:35.426 --> 00:22:39.076 A:middle
This here, indications of
your the current location

00:22:39.076 --> 00:22:44.026 A:middle
of your coordinates
of your cursor.

00:22:44.026 --> 00:22:47.966 A:middle
So this x, y is something
called a user coordinate system.

00:22:48.696 --> 00:22:52.206 A:middle
Okay defines the
x and y direction.

00:22:52.796 --> 00:22:53.606 A:middle
And your origin.

00:22:54.106 --> 00:22:58.076 A:middle
These are the x coordinate, y
coordinate and z coordinate.

00:22:58.246 --> 00:23:00.886 A:middle
Right now we're [inaudible] so
the z coordinate is always 0.

00:23:01.426 --> 00:23:04.386 A:middle
Okay? And these things
are very important.

00:23:05.036 --> 00:23:08.186 A:middle
Okay these are drafting
utilities.

00:23:08.186 --> 00:23:13.686 A:middle
So this one here is your
display grid on and off.

00:23:13.686 --> 00:23:16.176 A:middle
So if I click on
that it becomes on.

00:23:16.556 --> 00:23:16.846 A:middle
It's a toggle, off.

00:23:17.726 --> 00:23:22.296 A:middle
So here's now -- similar --
so here's the grid on and off.

00:23:22.586 --> 00:23:24.056 A:middle
Here's the snap on and off.

00:23:24.056 --> 00:23:25.366 A:middle
Now let's see what
the difference is

00:23:25.366 --> 00:23:28.426 A:middle
between the snap
being on and off.

00:23:28.816 --> 00:23:32.596 A:middle
When it's on, when I'm
trying to locate points,

00:23:32.936 --> 00:23:34.606 A:middle
if you notice look at the --

00:23:35.116 --> 00:23:40.166 A:middle
if you look at the
coordinates here, okay.

00:23:41.996 --> 00:23:45.266 A:middle
They only change by .5
because it only snaps

00:23:45.266 --> 00:23:48.146 A:middle
from 1 grid line to another.

00:23:49.526 --> 00:23:50.266 A:middle
Okay? That's what it means by snap.

00:23:50.336 --> 00:23:55.316 A:middle
Now if turn the snap off here,
notice that this coordinates,

00:23:55.586 --> 00:23:57.116 A:middle
you know, vary continously.

00:23:57.116 --> 00:24:00.116 A:middle
It doesn't go just from .5 to 0.

00:24:00.346 --> 00:24:04.486 A:middle
Okay? So if it's on, it just
jumps along the gridlines.

00:24:04.576 --> 00:24:10.916 A:middle
Now the spacing can be
changed by doing snap setting.

00:24:12.016 --> 00:24:14.796 A:middle
Okay? Right now it's .5.

00:24:15.096 --> 00:24:17.376 A:middle
It's on. You can also
change the grid setting.

00:24:17.376 --> 00:24:18.966 A:middle
It's on. Right now .5.

00:24:20.076 --> 00:24:22.666 A:middle
Okay. So those are
your drafting aids

00:24:22.666 --> 00:24:24.686 A:middle
that help you more
quickly locate points

00:24:25.556 --> 00:24:27.446 A:middle
on your drawing area.

00:24:29.056 --> 00:24:30.636 A:middle
Other things here are --

00:24:30.636 --> 00:24:34.966 A:middle
this one is also very
useful or orthogonal.

00:24:35.586 --> 00:24:37.836 A:middle
It just is on when
I'm creating lines.

00:24:38.876 --> 00:24:42.776 A:middle
My lines can only go
perfectly either horizontally

00:24:43.036 --> 00:24:43.616 A:middle
or vertically.

00:24:44.816 --> 00:24:47.016 A:middle
Even if my cursor
location is slightly off,

00:24:47.776 --> 00:24:49.506 A:middle
it's perfectly vertical

00:24:49.546 --> 00:24:55.066 A:middle
or perfectly horizontal
because of orhto.

00:24:55.786 --> 00:24:56.656 A:middle
This is called ortho.

00:24:57.356 --> 00:25:01.286 A:middle
Another very important
drafting aid is,

00:25:01.526 --> 00:25:03.666 A:middle
let's turn -- this one here.

00:25:04.086 --> 00:25:07.956 A:middle
This snap very important.

00:25:08.096 --> 00:25:13.376 A:middle
It's snap to specific locations
and if either right mouse click

00:25:13.376 --> 00:25:15.156 A:middle
on it, okay an object's snap.

00:25:15.406 --> 00:25:17.986 A:middle
Okay this is the
different settings.

00:25:18.556 --> 00:25:21.786 A:middle
You can go to end points
exactly on the end points

00:25:22.086 --> 00:25:26.786 A:middle
or center a midpoint quadrant
interception of objects

00:25:26.826 --> 00:25:30.106 A:middle
that are already on the screen.

00:25:30.106 --> 00:25:32.976 A:middle
So, for instance, never
rely on your eyeball.

00:25:33.166 --> 00:25:35.856 A:middle
Okay? So for instance,
if this is up and I want

00:25:36.336 --> 00:25:38.766 A:middle
to make a line starting
from the center of the line

00:25:38.806 --> 00:25:42.636 A:middle
or the circle, okay and going
to the end of this line,

00:25:42.716 --> 00:25:46.376 A:middle
I can approximately do that
by -- I'm relying on my eyes.

00:25:46.486 --> 00:25:49.196 A:middle
Now I'm on the end but
it's probably not perfect

00:25:49.266 --> 00:25:53.216 A:middle
and it's very dangerous
because it looks almost square

00:25:53.216 --> 00:25:53.936 A:middle
but it's really not.

00:25:54.516 --> 00:25:59.896 A:middle
On the other hand, if I turn on
the snap, I can create a line

00:26:00.356 --> 00:26:03.326 A:middle
that is perfectly at the center.

00:26:03.796 --> 00:26:07.516 A:middle
So when you see the
circle, green circle symbol

00:26:07.516 --> 00:26:09.206 A:middle
that means I'm exactly
at the center.

00:26:09.206 --> 00:26:11.026 A:middle
Even though my cursor's
slightly off.

00:26:11.126 --> 00:26:14.096 A:middle
I'm actually exactly
the center of the circle

00:26:14.096 --> 00:26:16.256 A:middle
and similarly here, okay,

00:26:16.786 --> 00:26:20.066 A:middle
I can go to the exact
end point of the line.

00:26:21.496 --> 00:26:24.746 A:middle
Okay? So if you look at the
difference between the two.

00:26:26.166 --> 00:26:29.816 A:middle
One of them is -- oh
by the way, to zoom in

00:26:29.816 --> 00:26:33.116 A:middle
and out I'm just using
my scroll on my mouse.

00:26:34.416 --> 00:26:37.936 A:middle
So it's clearly one
of them is perfectly

00:26:37.936 --> 00:26:41.036 A:middle
at the center of the circle.

00:26:41.036 --> 00:26:41.646 A:middle
[Inaudible].

00:26:41.646 --> 00:26:44.046 A:middle
I think I'm going to stop here.

00:26:44.736 --> 00:26:50.456 A:middle
What I want you to do next
is watch the video on lab 1.

00:26:50.966 --> 00:26:54.086 A:middle
That will be very helpful for
you to do your lab number 1.

