WEBVTT

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&gt;&gt; This is a tutorial
for doing the first lab.

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This is shown in the figure
here, the drawing of a car

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that we're going to draw
using AutoCAD.

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We're going to start
with a new file.

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Key new. OK.

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And we're going to select "Open
with a template imperial."

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Imperial means that the
drawings will be in inches.

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And then we start with --
I'm going to turn on the grid

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to help us -- aid
us in our drawing.

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I'm going to start
with the circle command

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and then enter the
coordinates of the center

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of the circle, zero, zero.

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And we use 1.25 for
the front wheel.

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And the inner circle, I'm going

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to repeat
circle command again

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with a center zero, zero
and a radius of 1 this time.

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Then I'm going to
create the back wheels.

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The center of the circle
will be at 11, zero.

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And a radius, again, of 1.25.

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And then the inner circle, you
keep the circle command at 11,

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zero center, again,
and a radius of 1.

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Now, you can use your
scroll from your mouse

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to zoom in and zoom out.

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And then if you hold the scroll
bar and then move your mouse,

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you can pan the drawing
to a position,

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any way you want,
anywhere you want.

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Now we're going to
create the body of the car

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by using the line command.

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OK. I'm going to start.

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The starting point would
be 91.25 comma zero.

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That would be the left
quadrant of the front wheels.

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And then the next point will
be minus 4.25 comma zero.

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Just move my line to the left.

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And then the next one,
for the vertical one,

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we're going to use what's called
a relative coordinate system.

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If you put at in front of it,

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that means the coordinates are
relative to the previous point.

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So zero, it doesn't move
along x. And 1.5 moves it up.

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And then I'm going to continue
using the relative coordinate

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system at 7 and 1.

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And then, again, relative

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to the previous one
it's 3, at 3 comma 2.

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And relative to the previous
one would be at 7.5 comma zero.

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I keep putting at
so that I don't have

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to compute the coordinates
relative to actual origin,

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it is relative to
where I was previously.

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And then I'm going to move
to the right and down.

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So to the right by
2 and down by 2.5

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so positive 2 comma minus 2.5.

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And then down, so it is at,
again, zero comma minus 2.

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So don't forget about that.

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And then, finally, I'm
going to move to the left

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by using a polar coordinate.

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I'm moving to the
left at 3 at an angle

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of 180; it's the negative x-axis.

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But to add the last remaining
line at the bottom of the car,

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we're going to use the
snap, function snap,

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and the object track command.

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Make sure that those two are on.

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And then I'm going
to create the line.

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OK. I'm going to just hover
the cursor on the origin

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and then move it slightly to the
right until I see intersection

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with the actual point
and then I will try

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to do the same thing
on the right side.

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Just hover to the
center of the circles

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and then try to find
intersection.

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I'm having problems.

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Sometimes this -- it
doesn't work very well.

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I can't find intersection
between the left quadrant

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of the while and
the horizontal line

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so I'm going to keep trying.

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If this doesn't work, you can
just give the coordinates.

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However, let me try some more.

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I'm going to zoom in,
which is hopefully OK.

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So let me find the
center of the circle,

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the radius, and then
there we go.

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I found the intersection.

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Finally, that took me a while.

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I finished the line command

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and then used the
scroll bar to zoom out.

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The next thing we're
going to do is I'm going

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to show you the window command.

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So you want to make sure

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that the navigation
on the right is on.

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If it's not, you can go to view
and then make sure that it's on.

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And under here, currently
it's zoom expanse.

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You can use zoom window to
create a window around it.

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Click on the left
side of the window,

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lower left side of the window.

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Click on it.

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It just creates a window
around it without changing --

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you are just zooming it
without changing the picture.

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And then click on the up right
end corner of the window.

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So we're zoomed in now.

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We are ready to add dimensions.

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To do this, click on the
annotate tab and then click

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on dimension style manager.

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Click here on this arrow
and then click on modify.

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And under modify, click
on the primary units tab

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and then make sure that you're
only displaying 2 decimal places

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for the dimensions.

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And then, once you have
changed the settings,

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close the dimensions
style manager.

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Now we're add dimensions.

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Just click on dimensions,
linear dimensions.

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And then we're going
to start on the left.

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OK. Click on the first end
point of the line to the second.

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And then if you want to position
it relative to the line,

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you can turn on the snap command
so that your position will be

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in an exact position
and in the gridlines.

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Then continue doing this to
the next set of locations.

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And another linear dimension.

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Just on the horizontal dimension
between those two points.

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Position it up here.

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Continuing on.

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And another set here.

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One more horizontal
dimension here.

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Then we're going to fill in
the dimension on the right side

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with vertical between
these two points.

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Position it somewhere here.

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One more vertical dimension.

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I line up and then going
back to horizontal dimension.

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So this point to the
center of the back while.

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Just position it somewhere here.

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And then between the
centers of the circles.

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Align the position.

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And then, finally,
the last dimension

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from this origin,
the front of the car.

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And we're done.

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Then we will add
diameter dimensions

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for the outer circle here.

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I'm going to turn off
the snap so I can go

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to specific locations
of the circle.

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It's easier.

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And another one here.

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Circle. And I am done.

