WEBVTT

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&gt;&gt; This is a tutorial
on lab number 15.

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A lab on solid modeling.

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The first thing you
want to do probably is

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to change our workspace from
drafting and annotating --

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annotation -- to
basic, 3D basics.

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And then we create layers.

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I've created layers.

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Here's the layer,
layer property manager.

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We have created a
construction layer that's white,

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an object layer that's blue,
an object layer that's .3.

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And we close that
layers property manager.

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And then we turn on some of
our tabs here, drafting aids.

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So the grid, the snap, and also
polar and also object snap.

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And then we set the
current layer to object.

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Forgot to do that.

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And then we'll change our
view to SE isometric.

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So we can see the
model as it's being created.

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We start by creating a box.

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First corner is at the
origin, 0 comma 0 comma 0.

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And then second point is
4.5 comma 3.5 comma 0.

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And then we are going to
work on the bottom part

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and the thickness or the
height of that is .75.

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Let's zoom in.

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And we create another box

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on the left side using
this as the first corner.

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And the second corner
will be at --

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make sure that it's
relative coordinates --

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at 1 comma 3.5 comma 0.

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Enter. And the height
of that box is 1.95.

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Which is the overall
2.7 minus .75.

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The thickness of the bottom.

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Now we're going to union
combine these 2 solids

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by using the union command.

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This one and this one.

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Press enter.

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And notice, now, the two have
been combined to a single solid.

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Next thing we're going to do is
create a box somewhere out here,

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an arbitrary location outside
the solid that we have so far.

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Here's the first corner.

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And second corner is at 1 comma
1 comma 0 because we're --

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and the height is also 1 --

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because we're doing
a 1 by 1 by 1 box.

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And then move this using the
midpoint of the small box

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to the midpoint of this
edge of the existing solid.

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So that's the correct location.

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And then we subtract
the bigger one.

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Enter. The smaller one.

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Enter. Let's turn off our gird
so we can see this better.

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Next thing we're
going to do is, again,

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on some arbitrary
location, let's create a box

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and the first --
second location is

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at coordinates 1.5 comma 1.1, 0.

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And the height is .75.

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And we're going to
create a cylinder.

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OK. With center is at the
midpoint of this lower left edge

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of this tiny box right here.

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And the radius is .55.

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And the height, again, is .75.

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The same height as the box.

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So we've created this.

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And then we're going
to union these two,

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the cylinder and this box.

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Press enter.

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And then we're going to
move that solid there.

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Press enter.

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Here's the first base
point to the midpoint.

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The second base point is
 midpoint of this.

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Then subtract from
the bigger one.

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Press enter.

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Object subtract.

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The smaller one.

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Next thing we're going to do
is we're going to chamfer.

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So chamfer at the
edge over here.

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And then we select
distance as the option.

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For the first distance
we type 1 comma --

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and the second distance is .6.

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And press enter twice.

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That completes the chamfer.

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And repeat the chamfer command
on this other edge here.

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Now since our distance
is already set correctly,

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we just press enter twice.

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And we're done with that.

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And then we're going to --

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oh, repeat the chamfer
command again.

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This time I'm going to chamfer
this edge here at the bottom.

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I'll click on distance
again to reset the distance

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as distance 1 is equal to
.6 and distance 2 is 1.5.

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Looks correct.

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Press enter twice.

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Repeat chamfer again.

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This time, this corner
-- this edge here.

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The distance is already
set to press enter twice.

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Next thing we're going
to do is we're going

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to create the cylinder.

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In order to do that, we need
to change using three points.

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Here's the origin, is
the point on the x-axis.

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And this is the point
on the y-axis.

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Take note that x-y plane
is now on the left plane.

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Now we're going to
create a cylinder.

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And the coordinates
of the center

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of the cylinder are half the
depth, which is 1.75 comma --

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and it's going to be
at the height of 1.1,

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which is 2.7 minus
1.6 and z of zero.

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And this is the center.

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And the radius is .25.

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And the height of
the cylinder is 1.

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And then we're going to
subtract from the big solid.

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Press enter.

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Object to subtract.

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The small cylinder.

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We're done.

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Now we can look at different
ways of visualizing it.

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So I'm going to go to visualize.

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I'm going to use realistic.

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OK. That's the realistic.

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And we can orbit it.

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So we can look at it.

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And let's try another
visualization style here.

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Conceptual.

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And let's rotate again.

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Looks like we're done.

