WEBVTT

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&gt;&gt; This tutorial is for Lab
14b. Hopefully Lab 14a is fine with just the instructions.

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We' re given 

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the isometric for
this] object.

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We start by creating, under
new file, open template metric.

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Note template metric
in millimeters,

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and then let's start
at the bottom first.

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The base of the figure,
starting with a line

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at 00, and then 102, 0.

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I'm creating the base
at the bottom, then 102,

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129 and then 0, 129 and
just close this rectangle.

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And then we're going to select.

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Click on R or type R if you want

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to change the radius
to the fillets - that's the corners

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that are rounded,
20, the radius.

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And then click on these two to fillet and then this line

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and this line, to the left.

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Okay, let's start on the bottom.

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Next thing you want to do
is, offset, I'm going to look

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at the centers of the
circle, offset by 20.

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This line here, also this line
and also this line on this side.

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So all those objects are
20 based on the drawing.

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And then I'll offset again,
this time a distance of 69.

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The distance between the two
sets of circles, 69 on this side

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and then I'm going
to create the circle,

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center here, of radius 20.

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Radius 10, because the
diameter given is 10.

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And then instead of
creating the other 3 circles,

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I'll just copy the circle here
from this current location

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to this, to this and to this.

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And, then I'm going to erase
those construction lines

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that I offset to
find the location

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to the centers of the circle.

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So erase, erase, this
one, press enter.

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Next thing I'm going to do is
I'm going to change this out,

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this isometric views
so I can see the model

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as it develops in 3D.

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And then I'm going to copy all
of these here, in the bottom.

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I'm going to move it up, so copy

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from the current location
here, at the base point.

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The second base point
is at 0, 0, 26,

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I moved it in the z
direction by 26 when copying.

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Oh this line here,
is not needed,

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in the copy so let's erase that.

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And then I'm going to,

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create the lines connecting
the quadrants of the circle,

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the circles and the arcs.

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Remember these are, this
is a y plane so instead of,

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repeating that, I'll just
copy one of these to all

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of the other locations
for the arcs and also for,

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the 4 quadrants of
this circle here

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to turn into a wireframe of a cylinder.

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4 quadrants here,
for this circle.

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And then the 4 quadrants
here as well.

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Just copying the line rather
than, here, here, here and here.

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And that pretty much
takes care of the base.

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Next thing I'm going to do is
I'm going to change my view,

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and my UCS to new UCS 3 points.

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I'm going to put my X, Y
plane origin X, Y, so that my,

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I'm on the right plane now.

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So I'm going to create a
line, starting at this point

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and then I'm going to use
all the coordinates at 231,

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or the incline part at the angle
60 which is 180 minus, 120.

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Copy this line here
from this location here

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to this other side here.

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So that's the starting point
of my incline plane over there.

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I'm going to zoom off so I
can see what's going on here.

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And then I'm going to try

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to locate the centers
of the circle.

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Oh I'm going to change my
UCS first along the incline.

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So this is my new origin.

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This is my new X axis here
and this is my new Y axis,

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take note that the
X, Y plane now is,

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along that incline plane.

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I'm going to create this line
here, okay and then I'm going

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to offset that line to find
the center of my circle.

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So it's offset by, a
distance equal to 51,

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the radius of the semi-circle.

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So, this side here,
this side here

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and then create the circle
center at the midpoint here

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of radius 51 and that should
be turned into the 3 lines.

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And then, I'm going to
create another circle,

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the same location of the center,

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distance with a tiny
little circle.

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Radius of 18.5 because
the diameter given is 37.

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And then, I'm going to trim
using this as my boundary,

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click on, trim this, trim this

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and trim this part
of the circle.

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And then, erase the
two construction lines

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that I don't need now.

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This one and this one,
so that takes care

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of the back part of
my incline plane.

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Now I'm going to copy that, this
one, this one and this one from,

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and this one from its
current location,.

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The first base point would be,
let's say this end point here,

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and I'm going to copy
it in the Z direction.

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So my second base point
is 0 on X, 0 on Y and,

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the thickness is 26 along Z,
26 enter, so it just moves

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in the positive Z direction
it makes a copy of that.

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I didn't copy the small circle
because that goes, so I'm going

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to make a copy of
it now, of that now.

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From its current center, oh,
oh this current location,

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the quadrant and
then, copy it at 0, 0,

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60 along the Z, positive
Z direction.

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So I copy that separately
because of the distance.

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Now I'm going to connect
the quadrant lines,

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to trim them into Y plane.

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I'm going to copy
that, copy that to,

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the other 3 from this location

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to the other 3 quadrants
of, the circle.

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And then I'm going to
connect, this quadrant line's,

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connecting there, this one from
this quadrant to this quadrant,

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and one from this, it
goes to the end point,

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this point to the end
point here, or the arc.

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Okay, next thing I'm
going to do is oh.

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I'm going to construct this line
here, at, in the middle here.

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Now, next thing I want to
do is to trim, now I'm going

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to move my UCS to this new plane
here in order to construct the,

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medium size circle for X, Y,

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along that incline plane I
needed to turn on the center

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so I can find the
location of the center.

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So I'm creating a circle, with
centers the same as the center

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of the arc, click on
the arc a little bit,

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now that's the center
of the, the semi-circle

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on the top incline
plane, that's my center.

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And my radius would be, 32 which
is 64 given diameter divided

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by 2, I'm going to copy that.

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And that from its current
location which is the center

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and then copy that in the Z
direction add, don't forget

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to add 0, 0, 34 which is
60 minus 26, the thickness.

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That looks fine and then I
will, connect the quadrant lines

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from the, two medium size
circles, one here and then copy

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that line to the other
3 quadrant locations.

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Let me zoom in a little bit.

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This quadrant here, to this
quadrant here, to this quadrant

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down here and one more here.

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Okay that takes care
of the incline part so,

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we're just missing, oh we
need to trim those lines here.

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So trim all your work when
the lines containing the,

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the plane containing
the line are

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in the same plane
as the X, Y planes.

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I'm changing, setting the, UCS
named into, right side view

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so that the X, Y is
now parallel to this.

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I can do the trim, these
are all my, cutting edges.

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All those lines are now
parallel to the X, Y plane

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and then hit enter, and then
trim away the part of the line

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that you want to get rid of.

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Okay it was necessary for us to
change the position of the X,

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Y plane otherwise
trim will not work.

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So next thing we do is, we
change the position of our,

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UCS again to this
time, the top view.

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Okay so that the X, Y now
is horizontal and the reason

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for that is I'm going to,

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draw the two horizontal
lines corresponding

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to the triangular wedge.

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So I'll start from the midpoint
of this to the midpoint of that

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and then that's the
middle of that platform.

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I know that the thickness
of the watch is 20

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so I'll offset this,
10 on each side.

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10 to the left, and
offset it again.

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10 to the right,
so those will be,

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the 2 and I'll erase
this one in the middle.

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So that takes care of the bottom
part of the triangular wedge.

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I'm going to change my UCS again

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to the incline by
using 3 points.

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Origin here, X axis here,

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and the Y axis along this
line, midpoint to the line.

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Because I'm going to make
a line, from this end here,

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and I want it to go along the
current direction of Y. So at 0,

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76 along Y gives me that line.

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Copy that line, from its
current location here, to here,

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that's the other
side of my wedge.

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And now I just need to
create that triangular wedge

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with the line command,
line from here to here.

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Here to here, and down
here to the bottom here

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and then this line okay.

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Let me end the line command,
repeat it again, line this time

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from this, all the way to the
top of that triangular wedge.

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I'm almost done except at
the bottom of that wedge,

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I need to trim that line so
trim using these two lines

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as my, cutting edges.

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Press enter and trim that away

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because that whole
thing is one solid line,

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and I think I'm done now.

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Just to make sure that it looks
correct I'm going to use orbit

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to view the object at different
locations and I think I'm fine.

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It looks correct now.

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Done.

